BOPIGS MEMORY USAGE ====== ====== ===== 0000-0003 P1 DISPLAY 0004-0007 P2 DISPLAY 0008-000B P3 DISPLAY 000C-000F P4 DISPLAY 0010-0013 CREDIT/MATCH/BALL IN PLAY DISPLAY 0014 DIGIT INDEX [80=1 40=10 20=100 10=1K 08=10K 04=100K 02=1M] 0015-0018 SCRATCH RAM FOR CURRENT PLAYER UP SCORE 0019-0020 LAMPS $00-$3B 0020-0025 FLAGS $3B-$67 0026-0029 DIP SWITCHES 1-32 (FLAGS $68-$87) 002A-0031 BLINK $00-$3B 0032-0036 BLINK OVERFLOW* (*CORRECTED) 0037 CURRENT BALL IN PLAY 0038 CURRENTLY UP PLAYER 0039 CURRENT MATCH 003A-003E SWITCH MATRIX COL 0-4 INITIAL REGISTERS 003F-0043 SWITCH MATRIX COL 0-4 HISTORY REGISTERS 0044-0048 SWITCH MATRIX COL 0-4 ACTION REGISTERS 0049-004B SWITCH MATRIX VIRTUAL COL 5-7 ACTION REGISTERS 004C SETTABLE TIMER 004D MOMENTARY SOLENOID TIMER 004F BLINK TIMER 0050 SELF TEST SWITCH DEBOUNCE TIMER 0051 SCORE TIMER 0052 4-3-2-1 STEP TIMER 0054-005B VIRTUAL COLUMN 5 SWITCH TIMERS 005C-0063 VIRTUAL COLUMN 6 SWITCH TIMERS 0064 SELF TEST SWITCH FLAG (FF=SET) 0066 NMI FLAG (FF=SET) 0067 VALID PLAYERS IN GAME 0068-006C P1-P5 BLANKING CONTROL 006D-0072 SCORE QUEUES [6D=1 6E=10 6F=100 70=1K 71=10K 72=100K] 0074-0075 CHIME QUEUE POINTER 0078 IN SELF TEST VECTOR LOCATION FOR S33/NMI PRESS 0079 ADD A BALLS BANKED 007E-007F TEMPORARY X STORAGE FOR SWITCHES 0200-027F STACK 0280-0290 PLAYER 1 SAVE AREA 0291-02A1 PLAYER 2 SAVE AREA 02A2-02B2 PLAYER 3 SAVE AREA 02B3-02C3 PLAYER 4 SAVE AREA 02C4-02C5 AUDIT 1 REPLAY LEVEL 1 02C6-02C7 AUDIT 2 REPLAY LEVEL 2 02C8-02C9 AUDIT 3 REPLAY LEVEL 3 02CA-02CD AUDIT 4 CURRENT HSTD 02CE AUDIT 5 CURRENT CREDITS 02CF-02D1 AUDIT 6 TOTAL PLAYS 02D2-02D4 AUDIT 7 TOTAL REPLAYS AWARDED 02D5-02D6 AUDIT 8 TOTAL HSTD BEATEN 02D7-02D9 AUDIT 9 COIN 2 02DA-02DC AUDIT 10 COIN 1 02DD-02DE AUDIT 11 COIN 3 02E0-02E1 AUDIT 12 TOTAL BALLS PLAYED 02E2-02E3 AUDIT 13 TOTAL EXTRA BALLS AWARDED 02E4-02E5 AUDIT 14 TOTAL SPECIALS AWARDED 02E6-02E7 AUDIT 15 [NOT USED] 02E8-02E9 AUDIT 16 REPLAY LEVEL ONE SURPASSED 02EA-02EB AUDIT 17 REPLAY LEVEL TWO SURPASSED 02EC-02ED AUDIT 18 REPLAY LEVEL THREE SURPASSED 02EE # OF PLAYERS IN CURRENT GAME 02F1-02F2 TEMPORARY X STORAGE (SCORE)