;STERN ALI MEMORY MAP ;0000-007F U7 6810 RAM ;0000-0002 P1DISPLAY BCD ;0003-0005 P2DISPLAY BCD ;0006-0008 P3DISPLAY BCD ;0009-000B P4DISPLAY BCD ;000C-000E P5DISPLAY BCD (CREDITS-MATCH/BALL IN PLAY) ;000F DIGIT INDEX ;0010-0012 SCRATCH RAM ;0013-001F LAMP/FLAGS 00-67 ;0020-0023 DIP SWITCHES (FLAGS 68-87) ;0024-002B BLINK LAMPS 00-3B ;002C-0030 BLINK OVERFLOW AREA (ROUTINES NEED MODIFICATIONS TO BE ABLE TO USE THIS) ;0031 CURRENT BALL IN PLAY ;0032 CURRENTLY UP PLAYER ;0033 ACTUAL MATCH # ;0034-0038 SWITCH HISTORY REGISTER ;0039-003D SWITCH INITIAL REGISTER ;003E-0042 SWITCH ACTION REGSITER ;0043-0045 VIRTUAL SWITCH ACTION REGISTERS 43,44=TIMED, 45=DIRECT ;0046 CONTINUOUS TIMER ;0047 SOLENOID TIMER ;0048 PLAYER DISPLAY BLINK TIMER ;0049 LAMP BLINKING TIMER ;004A NMI TIMER ;004B GENERAL PURPOSE TIMER ;004C SOUND TIMER ;004D STEP TIMER (4, 3, 2, 1, 0) ;004E-0055 VIRTUAL COLUMN 5 ROWS 7-0 TIMERS ;0056-005D VIRTUAL COLUMN 6 ROWS 7-0 TIMERS ;005E SELF TEST FLAG ;005F LAMP BLANKING FLAG ;0060 S33 FLAG ;0061 VALID PLAYERS IN GAME ;0062-0066 PLAYERS 1-5 BLANKING MASKS ;0067-006C SCORE QUEUES 1S-100KS ;006D-006E SOUND SCRIPT QUEUE POINTER ;006F TEMP SAVE FOR LAMPS ;0070 SAVED LAMP FOR CENTER ROLLOVER BUTTON ROUTINE ;0075-0076 SAVED LAMPS FOR BONUS COUNTDOWN ;00A0-00A4, 00C0 SB300 REGISTERS ;0200-02FF U8 (HI NIBBLE) + U13 (LO NIBBLE) 5101 NVRAMS ;0200-027F STACK ;0280-028F P1 SAVE AREA ;0290-029F P2 SAVE AREA ;02A0-02AF P3 SAVE AREA ;02B0-02BF P4 SAVE AREA ;02C0-02C2 AUDIT 1 REPLAY LEVEL 1 ;02C3-02C5 AUDIT 2 REPLAY LEVEL 2 ;02C6-02C8 AUDIT 3 REPLAY LEVEL 3 ;02C9-02CB AUDIT 4 HSTD ;02CC-02CE AUDIT 5 CURRENT CREDITS (LSB ONLY) ;02CF-02D1 AUDIT 6 TOTAL PLAYS ;02D2-02D4 AUDIT 7 TOTAL REPLAYS ;02D5-02D7 AUDIT 8 TOTAL HSTD BEATEN ;02D8-02DA AUDIT 9 COIN 2 ;02DB-02DD AUDIT 10 COIN 1 ;02DE-02E0 AUDIT 11 COIN 3 ;02E1-02E2 AUDIT 12 TOTAL BALLS ;02E3-02E4 AUDIT 13 TOTAL EXTRA BALLS ;02E5-02E6 AUDIT 14 TOTAL SPECIALS ;02E7-02E8 AUDIT 15 TOTAL WOWS ;02E9-02EA AUDIT 16 TOTAL REPLAY LEVEL 1 ;02EB-02EC AUDIT 17 TOTAL REPLAY LEVEL 2 ;02ED-02EE AUDIT 18 TOTAL REPLAY LEVEL 3 ;02EF NUMBER OF PLAYERS IN CURRENT GAME